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Double Dragon II: The Revenge (NES video game) : ウィキペディア英語版
Double Dragon II: The Revenge (NES video game)

|composer = Kazunaka Yamane
|designer = Hiroyuki Sekimoto (director)
|released =
|genre = Beat 'em up
|modes = Single player, Cooperative
|platforms =
|series = ''Double Dragon''
}}
is a side-scrolling beat-'em-up produced for the Nintendo Entertainment System in the end of . It is the second Double Dragon game for the NES and was published in North America by Acclaim Entertainment, who took over publishing duties from Tradewest. The game shares its title with the 1988 arcade sequel to the original ''Double Dragon'', using the same promotional artwork for its packaging and having a similar plot, but the content of the two games are otherwise drastically different. The NES version of ''Double Dragon II'' was directed by Hiroyuki Sekimoto (co-director of ''River City Ransom''), with the arcade version's director Yoshihisa Kishimoto taking a supervisory role in the game's development.
Players control Billy and Jimmy Lee, who are on a mission to avenge the death of Billy's girlfriend Marian after she is killed during an attack by the Shadow Warriors (an unnamed group in the Japanese version). While this version ignores the plot twist of the first NES game, in which Jimmy Lee turns out to be the final boss (likely due to the inclusion of 2-players co-operative play), it also replaced Willy, the gun-toting gang leader from the arcade version, with a nameless martial artist who wields supernatural abilities as the game's ultimate antagonist.
==Gameplay==

Unlike the first NES game, ''Double Dragon II'' can be played by up to two players simultaneously. The game offers an "A mode" where both players can't harm each other and a "B mode" that allows friendly fire.
The structure of the game is completely different. While the first stage resembles the one from the arcade version, the level designs deviates completely from Mission 2 and onward, with scenes set in a variety of new locations such as the interior of a moving helicopter, an undersea base and a series of trap rooms. There are a total of nine stages in the NES version. Before each stage, a cut-scene is shown (similar to the ones in the NES version of ''Ninja Gaiden'') consisting of still imagery and text which provides the setting of the stage. The enemy characters are roughly based on the ones featured in the arcade version, but some of them carry different weapons or have new fighting techniques, such as Rowper's ability to throw boomerangs at the player. Besides the final boss, the other enemy characters that are introduced in this version are the "right-hand men" that serve as recurring sub-bosses from Mission 2 and onward, and the ninjas that appear at the end of Mission 2 and later on in Mission 8.
The game retains the directional-based combat system from the arcade version. Unlike the first NES game, the player has full access to Billy or Jimmy's entire repertoire of moves from the beginning. In addition to the Cyclone Spin Kick introduced in the arcade version, two additional special moves were added to the player's set of techniques, the Hyper Uppercut and the Flying Knee Kick. These two moves are performed while the player's character is crouching, which is only possible after landing from a jump or recovering from a fall.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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